The party consisting of Oskaarson, Cam, Nim, Nydry, Robert Pattinson, and Marlin went to drgnbrns brndgrrrl and ordered food.
Galion the dragonborn waiter, delivered the food and told the party that he sent the “message” to the party. After some questioning he explains that he is a member of the Shadowscales who threw the tied up man out in the alley. He further explains that he wants to team up because he has a mission in the Underdark.
Galion is welcomed into the party and they set off into the wilds to reach Sereni, a 5 day walk from the town. A day and night go by with nothing happening.
On the second morning a Yeti attacks the party as they wake up!
After a brutal onslaught from Nydry the Yeti falls to a bite from Hchcka (Oskaarson’s spider). Hchcka then wraps the Yeti up to devour later.
The Yeti has scratched a hole in the tent so Robert casts mend to repair it. The second day ends with no other incident, though the area is becoming more wild and unkempt.
During the third day we begin to see Drow homesteads.
The fourth day passes.
The party approaches Sereni…
Sereni is a dilapidated town. The guards are wearing armor and have traditional Drow weapons and wear the patch of Lolth (their god) on their clothes. There is an inn called Coldheart, there is a greenhouse, a sign leading to the Underdark.
The party desires healing potions and wants to explore the town eventually heading to the greenhouse. Cam’s finds a hidden door in the vines. Cam converses in Druidic with Rex the Drow druid keeper of the greenhouse. The party feels uncomfortable during their exchange…
Rex requests Mushrooms of Arnor and Darkweed to cure the blight, both of which can be found in the Underdark. The party then heads towards the gate to the Underdark. 4 Drow guards approach the party and Oskaarson attempts to translate that Marlin is deaf but can read Undercommon.
The guards relate that Karaza is under lockdown due to Heretics. The guards seem dubious of this because they have a new Contessa who is acting as a consort Warlord Karash and Queen Rea. After Galion decided to talk about already knowing this and a failed deception by Oskaarson, the guards attempted to arrest the party.
8 more guards show up.
The party swiftly knocks out the guards and intimidates one of them into drawing a map for us. The guards all disagree on which way to go on a crossroad. The party moves to a gate where Galion relates the info he previously tried to share:
Contessa in Karaza:
Recently, a Drow sorceress named Inrae ingratiated herself to the royal family in Karaza and has risen to power rapidly taking on the highest role a Drow of common blood can attain: Contessa. Although it’s not confirmed, we believe that the Contessa has also inserted herself as a consort to Rea and Karesh which makes eliminating her outright difficult. She is not popular amongst the people because her heretical belief in a lupine figure named Athalas. Clerics of Lolth are the only outspoken critics of the Contessa since executing the majority religion’s clerics would not be good politics, but we can be sure that she has a plan to remove or influence them to her advantage. There is no organized resistance that we know of, but there are surely Drow who are dissatisfied with these turns of events.
Nydry disarms a magic trap on the gate to the Underdark and picks the lock opening it.
The party heads into the Underdark, but Cam gets them lost.
The party rests and Cam takes first watch. Nothing happens.
Marlin takes second watch. Marlin hears the scuttling of something….it’s a rat.
Nydry takes third watch. She hears the echoing of something large in the far distance.
Nim takes fourth watch. Nothing happens.
The party wakes up.
The party then backtracks to the gate and tries again.
Oskaarson intimidates a guard to try and get better info for the map. The important crossroads are about 2 sleep cycles (days) away from the gate. With this in mind Cam now knows where to go.
Oskaarson engages in conversation with a passing drow to gain info about Karaza. Oskaarson asks about the clerics of Lolth. They have two temples inside of the city. Most of the clerics are in Karaza, but they might have an enclave somewhere in the Underdark. He tells the party to look for a merchant with the merchant guild symbol (scales) in order to gain access to the authorization paperwork necessary to enter Karaza.
The Underdark opens up as the party travels revealing glowing foliage, stalactites glinting with gems, and a vast expanse of caverns as well as a lake.
The party leaves the main road to search for Spiders, Darkweed, and Mushrooms of Arnor. Cam finds spider webs and Mushrooms of Arnor but no Darkweed. The party decides to continue following the spider webs eventually finding a cave filled with wolf spiders. Cam casts speak with animals to try and talk to them.
The party prepares for battle.