The Aia Chronicles

Showdown at Grimoire's Gorge
Caught between a canyon and an undead army

Start Melora's Moon, 22
Duration 11 days
End Pelor's Moon, 5

Melora's Moon, 22

The team drinks merrily after their meeting with Lt. Eros and listens to the heroic melodies and songs played by a local bard in the corner. The team approaches the bard to ask for a song, and they begin talking of their adventures to learn that this bard, Anders Milton, is actually a champion in the Tortuga fighting pits.  Having conquered the pit, he sought adventure, and, as though hearing his desire for adventure, Urmag the Pirate Lord approached him offering him a quest – find his son. The party agrees to join forces as they are now on the same quest, and Anders reveals a letter that he found during his investigation – a love letter from an unknown person to Kiriag.  The team needs to get to Gulm ASAP.

Melora's Moon, 23

The Adventure Friends ensure the safety of their ship with the local dockmaster and gathers their necessary supplies while leaving their ship under the protection of their ship cat.  They also approach an old gnome to ask for the quickest way to Gulm – he points them to the main road out of Seaside that will head towards Gulm. The trip will take 12 days through the wilderness. 

Melora's Moon, 28

On the fifth day of travel, the team's peaceful trip is interupted as Nydry points to the movement of the hillside and rock faces they are passing. Ander's music stops suddenly as the ground shakes and the hillside rises from the earth to reveal the face of a colossal earth elemental appears – an Aspect of Earth, a servant of Melora. Anders immediately plays a joyful tune as Mizuki attempts to calm the earth elemental clearly grouchy at being woken up. Upon learning this, Anders plays a lullaby, and Mizuki masterfully makes peace with the being who allows them to pass unharassed. 

A storm seems to be brewing…

Pelor's Moon, 5

After ten days of travel, the storm seems to be getting substantially worse. Luckily, the team rounded a corner in the jungle and sees the fires of a campsite and the vague image of a canyon. The Adventure Friends make it to Grimoire Gorge to find the local militia led by Sgt. Strong guarding the bridge and preventing any outsiders from entering without either the correct papers or direct CO approval. They offer their campsite and fire for the party to use until morning when the CO can see them. He's currently resting from his encounter with a local coven of necromancers. The team settles in for the night, eating and talking with the militiamen. The storm worsens and the militia and party go into their respective abodes.  Grog, however, sees the will of Kord.

Grog removes his amor and stands against the storm shouting at the storm. He inspires another militiaman to follow suit, and now there are two nearly-nude brawny characters shouting at the storm in defiance. As they continue this strange ritual, the jungle line illuminates with an orange glow and a fireball flies from the jungle striking the two people! A figure clad in darkness appears on the jungle line and from the darkness, more figures begin to appear! 

The militia calls to arms as well as the party. The necromancers cast a barrage of spells causing members of the militia and Mizuki to flee the field temporarily. Grog calls upon the power of the storm and rains lightning upon the necromancers. Nim calls forth a flaming sphere and attacks the necromancers with it, but the rain douses the effect of the spell. Nydry bolts awake and slaughters the cultists near her and Anders, and Anders provides support for Nydry and the party with his music. As the battle rages on, a horde of shambling undead is revealed in the treeline, and the militia calls a retreat! They need to cross the bridge and get reinforcements before they can deal with this horde. 

Grog and a militiamen slay the lead necromancers causing him to fall and drop his magical dagger. As Grog reaches for the artifact, he shutters and feels necromantic energy begin to rot the flesh of the arm holding this dagger. Additionally, as Grog runs to the group, the necromancer he had just slain rose from the dead – his eyes glowing with a deep, blood red and a toothy skeletal grin as the flesh drops from his bones. As he flees the field towards the militia shield-wall, he is frozen in place by a spell, but Nydry dashes in to break the casters concentration. 

The militia's druid single-handedly holds off three cultists as she transforms into a large grizzly bear – she yells for the militia and party to flee as she holds off the horde. But Grog will have none of this, and he calls lightning to clear the druid's space, so she can rejoin the militia shield wall. The rest of the party flees over the bridge, but Grog and Sgt. Strong see that the remaining necromancers are summoning a magical weapon – Grog attempts to interupt the ritual with a lightning bold, but two of the casters maintain their concentration and summon a greatsword wreathed in darkness and blood. The weapon moves towards the bridge. Strong and Grog realize with horror what their plan is. Anders casts Fly on Grog as he runs across the bridge, and the militia follow soon after. Grog positions himself by the bridge in preparation of the incoming blade. With a magical whirr, the blade cuts one of the ropes causing the bridge to careen and almost knocking Nim and Anders from the bridge. Grog holds the bridge up as best he can, but as the blade cuts another rope, the bridge falls completely out from under the group and Anders falls precipitously to the ground. The druid also loses her footing, but she transforms into a bird in response. Anders casts levitate on himself thus saving himself from a terrible fate at the bottom of the canyon. Grog, with his great strength from the goddess, Kord, holds the bridge as best he can allowing it to slowly descent and form a rope ladder for those remaining on it. 

The team and the militia all make it safely to the mid-canyon check point against all odds. Sgt. Strong storms to the checkpoint tower, anger and frustration painted on her face…

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Closed Eyes, Closed Heart, Not Good
What we have here is a failure to communicate

Start Melora's Moon, 21
Duration 1 day
End Melora's Moon, 22

Melora's Moon, 21

As the emblem of the Rising Dawn and Erathis grows in the distance, the Adventure Friends make preparations for their encounter with… the Law! Nydry cooks the books to make it appear as though the ship has no illegal booty (obtained by the previous captain) while Grog and the rest of the crew work on moving the valuable goods (everything other than fish and shark meat) into the smuggling compartments of the FriendShip. After Nydry cooks the books, she palms a dagger… just in case.

The Moradin's Hammer sails next to the Friendship 2. A friendly half-elf hails from the steering wheel and introduces himself as Captain John Seafare. After exchanging pleasantries, he informs the Friendship 2 that they have entered the Harpoon Isles and need to pay any necessary taxes to the Rising Dawn.  He goes below deck and retrieves LIeutenant Hardrir Eros, a dwarven paladin of Erathis. He boards the Friendship 2 with some other sailors, and they go through the captains log and ship's inventory. Nothing seems off, and Lt. Eros offers to host the party in the captains quarters for a dinner of something other than summoned food and shark meat. 

Eros and the party made small talk over the meal, but Eros quickly turned serious after the final course. He pulled their Bucaneer Bay banner from a nearby chest as he grimly states, "I'm sorry for the deception, but we know that you are pirates." Grog corrects him by informing him that they are simply mercenaries who have been hired by Davy Jones. Eros responds, "Well, in that case, how would you feel about being hired to pose as pirates?" The party, confused, asks why he would hire them to do that.

He explains the situation in the Harpoon Isles.  The Rising Dawn is attempting to establish a base of operations to hit a chromatic dragon uprising in Xibalba, but Urmag and the Pirate Cove do no appreciate the incursion on their territory especially as the Rising Dawn begins to force Gulm and the country residents to provide food and resources to supply this venture. The situation has since been escalated by the kidnapping of Commader Gamli's daughter, Neerla. They strongly suspect that Urmag is behind the abduction based on their investigations. He would like the party to infiltrate Tortuga and find Neerla if they can. They agree, but Grog is hesitant to accept money from Eros. Eros cuts a deal to pay them a little bit and take the "taxes" from the "fee." The group agrees, and the party returns to the deck of the Moradin's Hammer. 

A storm erupts rapidly as the group says its goodbyes with Eros, and from the sky drops a hulking half-orcish figure into the deck of the ship. A half-orcish figures stands from the crater wielding a greataxe glowing with red and black energy followed shortly by two copper dragons. "EROS! You backstabbing traitor!" Urmag and Eros exchange sharp words, and it becomes clear that Urmag and Eros knew each other in the past and that that relationship has soured substantially on the opposite sides of the battle lines. Urmag growls at Eros, "For the friendship we once had, I will let you live. But only if you deliver a message to Gamli. I'm coming for him. My entire navy and army is going to crush the Rising Dawn, and I want a good fight." Eros agrees and turns to instruct Captain Seafare (who has been tensely watching from the wheel). 

Urmag and his dragons embark the Friendship 2 followed by the party as the Moradin's Hammer departs. Urmag roars at the open ocean in anger. The younger dragon, Crazhyx, talks to Mizuki – "Hey… Hey, so uh… Was I scary? It's my first mission with Urmag." MIzuki and Nydry both assure Crazhyx that he was very scary to which he seems very proud. Grog enhances his charisma and approaches the powerful barbarian and asks him what's wrong. Urmag turns to face the party, blood and fury in his eyes, "They have my son! That son of a bitch Gamli stole my Kiriag! I'll kill them all and rip their corpses to pieces if anything happened to him!" The party, confused as hell at this point, informs him of their mission from Eros. Urmag adamantly insists that Eros is either lying or Gamli has deceived him because he has never nor would he ever kidnap a dwarven girl for political expediency. The party convinces him to investigate his underlings and city in Tortuga in exchange for no advance payment on his mission to find Kiriag. After some convincing, he agrees but makes no promises – it doesn't seem like he's too interested in pursuing a ridiculous claim such as this. Urmag prepares to leave as the sun rises, and Nydry asks if she can hug Crazhyx. Urmag chuckles and allows it – Crazhyx purrs loudly as his skin crackles with acid. He seems happy. Urmag leaves the Friendship 2. 

Melora's Moon, 22

The party determines that they need to reach Eros and discuss what the hell is going on here. They use Grandma Nim's familiar, Squibble to deliver a message to the Moradin's Hammer asking Eros what the hell is going on and informing him of what Urmag told them. They receive a letter from Eros saying that he knows nothing of a kidnapping by the Rising Dawn and suggests another meeting. The party sends another message to meet at the nearby fishing town of Horacha and sends Squibble off. 

The party then comes to the realization that they must part ways from the Drow crew or break their word, for they have reached the Harpoon Isles. Grog talks to Tarn and informs him that they have control of the ship and will be parting ways. Tarn seems sad as he has grown attached to Grog's boisterous nature but makes preparations to make port in Tortuga. Grog asks Tarn if he can investigate the disappearance of Neerla in Tortuga. Tarn agrees, but he will not pursue it very far as he is anxious to return to his boyfriend in Micarmeth – he has been at sea for many months now. 

The party parts ways with the Drow but not before a young Drow returns to Nim with a solved Sudoku puzzle. The party tries to convince him to join their crew as a cabinboy and fellow adventurer, but he declines choosing instead to stay with his friends and crew aboard the ship. The party boards the Friendship 2 with all the gold and loot and makes their way to Horacha. They arrive and head to the local tavern.

Grog immediately goes the bar and asks for a good, strong drink. The bartender, a rambuncious halfling, suggests the Island Special as she runs to the back. She returns with a coconut that she chops a whole into, fills with rum and fruit juice, and tops off with a bamboo straw with a small grass umbrella. Mizuki orders a Kahlua and the bartender seems confused – "You mean coffee?" Mizuki hesitantly agrees, and the bartender runs to the back, brings out another coconut, chops off the top, and fills it with a dark alcohol. The rest of the party orders their respective drinks and look around the bar for Eros. They see a poorly disguised, cloaked figure in the corner, and approach him. "OH, Good day, Tom! Why, yes, I would love to exchange the latest fishing stories!" exclaims the dwarf (definitely Eros) loudly so those nearby can hear. Grog attempts to tell a metaphorical story about a mercernary fisherman who was asked to track down two fishes that were supposedly stolen by two different people and is now very confused. They quit speaking in lies and stories but in hushed tones. Eros is clearly extremely surprised by the news that Urmag's son has gone missing. The party suggests that this could be a lovers' escape, and Eros agrees that that is possible, but he has never seen the two together. At this point, the party and Eros are concerned that if this is not resolved soon, there will be much bloodshed as Urmag and Eros stand ready to slaughter the other over both territory and personal disputes. The party informs that Urmag is at the very least aware there is some conflicting information, but Gamli needs to be kept in check as best as possible. Eros agrees to try, but he's not a high-ranking soldier thus does not have much sway. The party parts ways with Eros and resume an evening of heavy drinking to celebrate THEIR FIRST DAY IN THE HARPOON ISLES!

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Skirmish on the Ositar Expanse
The Merrow & Sahuagin Conflict

Start Melora's Moon, 15
Duration 6 days
End Melora's Moon, 21

CRASH! The large Sahuagin barrels into the back of the Friendship 2.0, and the Sahuagin raiders attack both the Merrow traders and the Adventure Friends! As the attackers board the vessel, the large Sahuagin disappears from view and goes under the ship. The Merrow are an easy match for the Sahuagin one-on-one, and the Sahuagin take casualties quickly. As the battle sways in the team's favor, a beautiful song echoes from below the water's surface. A Merrow frantically informs Nydry that sharks are being summoned and to grab any harpoons on board! A large dorsal fin appears in the distance – a Megaladon has been called by an unknown enemy and is charging the ship! The Merrow slay many of the Sahuagin in the water while the party repels the boarders on the ship. A blue light fills the ocean, and the fresh wounds inflicted by the defenders against these Sahuagin attackers mend and heal, and they re-enter the fray! The Merrow notice the shark approaching and get out of the water as fast as possible to draw their harpoons against this new enemy. As the party again brings down the freshly healed invaders, the water glows once more, and their wounds are healed once more! A Merrow bodyguard dives below the ship to attempt to disrupt the source of healing. 

As the Merrow jumps off the ship, the Megaladon rams into the ship's side causing the vessel to careen violenty and knocking most of the fighers on-board prone. As the ship continues to rock violently, the large Sahuagin leaps from the water to take advantage of the freshly downed defenders and unleashes a flurry of attacks against Mizuki with his claws and magical trident.  Grog commands Tarn and his best men to drop sails to try and get away from this place and battle! 

Grandma Nim springs into action seeing two large foes prepared to tear both the ship and her friends to pieces, and she blinds both of them with her arcane magic! The large Sahuagin commander flails at the nearest enemy, and despite his lack of sight, brings Grog to his limits with a brutal flurry of attacks. But Grog, empowered by Kord, rebukes this attack and with the blood of his ancestors withstands the assault to remain standing. The shark continues to attack the ship tearing chunks out of the hull leaving the undermanned crew in the cargo hold to keep the ship afloat as best they can. 

Nim, seeing that the shark does not seem to be effected by her blindness spell, shrinks the shark to a smaller size to reduce the damage it can do to the ship. Nydry and Xarfas continue to pick off Sahuagin to allow Mizuki and Grog to focus on the commander. The Merrow frantically try to fire at the beast attacking the vessel but realize they have taken each other's weapons and are missing with each shot! Finally, Mizuki lands the killing blow against the commander as she shouts, "REST IN PEACE!" The commander falls.  The Merrow, who dived below the ship to grab the unknown assailant, surfaces while pulling a struggling, feminine Sahuagin! She breaks from the Merrow and attempts to flee from the crew, but a well-placed arrow from Nydry and Magic Missiles from Nim take the being down.  The shark now attempts to flee from the battlefield, but the ships cannons can fire multiple shots easily from the ship's deck to hit the beast leaving it belly up on the water's surface. 

The Merrow gather their dead and apologize for the trouble they have caused. They offer the rest of their fish, some of the Empress's delicacy, and all the gold they need to fix the ship (+530gp for the party!). Grog runs below deck to help his crew patch the hull to allow them to reach port within the week. Nim, upon looting the body of the Sahuagin priestess finds a Pearl of Power in her necklace! In addition, the weapon wielded by the commander is a magical trident! 

The Merrow offer to guide the group out of the deep ocean to the friendly shoals of the Harpoon Isles. The team is almost at their destination!

Melora's Moon, 21

The day is bright, the wind is warm, and the sky is clear! Grog inhales the familiar tropical air of the Harpoon Isles. The Friendships glide over coral reefs and sandbars that make the water shimmer with shades of aqua and turquoise. The fishing is lucrative, and some of the crew have even tried to make some improvised fishing poles to catch some fresh fish from the water. 

As the ship approaches within a day of reaching Tortuga, a cannon ball splashes the water near the ship, and over the horizon, the emblem of the Rising Dawn appears emblazoned on an approaching warship sail.

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Sailing the Deep Ocean
Mythological and supernatural events

 

Start Kord's Moon, 2
Duration 41 Days
End Melora's Moon, 15

After solving the murder mystery in Moldred, the Adventure Friends reunite aboard the Friendship II and discuss their next steps. Kord recalls that today is the beginning of Kord's moon cycle and wants to go to the Kordic Temple of Moldred to pray and receive his god's blessing. Others accompany him to also try and gain Kord's blessing with Nydry and Mizuki being successful. 

The Friends then decide that in order to avoid the Drow patrols along the Micarmeth shoreline, the will brave the deep ocean and the monsters and supernatural phenomenon that occur there.

Kord's Moon, 14

The Friends encounter a group of Merfolk traders who have potions and general goods for sale. The team buys 2 Health Potions, and Grog buys Coral Caltrops to turn into sand for Melora's Lily (-101 gp total).

Kord's Moon, 26

The Friends see the Moon and Sun coming together in the sky, and although none of them understand the religious significance of this event, Nydry recognizes that strange things occur during the meeting of Pelor and Sehanine. They stand ready as the Moon obscures the light of the Sun, and off the ships sides the light and darkness plays off the water, and two Eclipse Elementals appear writhing and pulsating with darkness and light! The team engages in them in combat and are forced to reckon with the powers of the Sun and Moon merged into one being. They burst with Moonlight and Sunlight blinding and burning the party, but the Adventure Friends come out victorious as the eclipse ends leaving the day as it was before this bizarre encounter.

Melora's Moon, 8

A humanoid draped over a piece of driftwood is spotted off the ship's bow. The Adventure Friends and Drow crew pull the person on the ship and find an unconscious High Elf. Grog casts Healing Word to revive the person. He asks for food and water. As he eats, the crew ask him how he came to be shipwrecked to which he informs them they were attacked by the Shauguin and that they are likely in the territory of conflict between the Merrow Naga and the Shauguin. 

Grog wants to cast Zone of Truth to ask more questions and informs the Elf that he will kill him if he tries to resist. The prisoner resists the spell, and Grog slices his throat, but as his blade meets the soft flesh of the neck, he finds it clad in scales. The High Elf shape transforms into the Huge form of a Bronze Dragon! He is very displeased that the group would execute an unarmed shipwrecked sailor for refusing to succumb to their will. Grog, Nydry, and Nim all draw their weapons and prepare for a fight as the Bronze Dragon grows angry at their behavior. First mate Tarn and Xarfas both jump between the Dragon and the crew members to de-escalate the situation. The Dragon demands 500gp as punishment for their "crime" in "his waters," and the Adventure Friends begrudgingly agree at the advisement of Tarn and Xarfas but not without some cutting words.

Melora's Moon, 15

Some friendly Naga traders approach the ship offering goods and fresh sea food. The crew and adventurer's both enthusiastically buy the sea food as a break from the normal diet they have been sustaining. As the Naga are loading the sea food onto their ship, the watch in the Crow's Nest spots movement rapidly approaching from the rear of the ship and yells down to the crew. Grog goes to the back to investigate but cannot quite make out the shapes of Shauguin until they attack the ship and bellow threats to the Naga traders!

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The Village of Moldrid
A Smalltown Murder Mystery

Start Corellon's Moon, 3
Duration 27 Days
End Kord's Moon, 2

The press-ganged crew of the Friendship 2 set to work after Grog had made sure that they were not planning to mutiny.  Grandma Nim's cooking and magic quickly endeared her to the crew as she makes the bland food Grog summons from Kord taste like their favorite foods. A young Drow sailor named Beltrin approaches Nim and asks if she can teach him how to do Prestidigitation more masterfully to which she offers him a Sudoku puzzle for him to solve. Once he finishes, he shall return for more training.

Corellon's Moon, 6

A pod of killer whales is sighted off the bow of the Friendship 2. The Adventure Friends climb up to the crow's nest with Tarn, the First Mate to get a better view of the rare sight. Tarn informed the party that it is rare to see them this far north this late in the year, so this is quite a treat. Probably a good omen.

Kord's Moon, 2

The Friendships make landing near the small fishing town of Moldrid, Micarmeth and head into town at dawn on the Friendship 1. Grog and Mizuki go back to the Friendship 2 to monitor the Drow crew and make sure there are no shenanigans. 

Nydry uses her Thieves' Cant to locate the local poison dealer and purchases a Truth Serum, Serpent's Venom, and Crawler Mucus poisons for 475gp after threatening the dealer with Xarfas as her enforcer. Nim purchases supplies to copy her spell scroll of Darkness into her spell book.

The party then checks out the local message board and sees, among a number of other bounties, there's a 500gp reward for assistance in solving a series of brutal murders in Moldrid. They report to the Sheriff's office where a stressed halfling named Tepos is berating a deputy about, "…ANOTHER MURDER IN THE CITY! FIND. OUR. KILLER." They talk to Tepos and learn that there have been three murders, one at a tavern and two others in the residential district. The most recent one is in the residential district, and he sends them on their way. 

They reach the house and inform the city watch guarding the scene that they are adventurer's looking to help. The city watchman asks for the PCs names for the records, so they know who has entered the murder scene and when.  Xarfas attempts to pass as a secret crowned prince of Draconia but fails; Nim gives her true name; Nydry provides her alternate identity. The party enters the home, and Nim immediately investigates the scene.

The tables are broken, cuts line the walls, blood is splattered everywhere, and the house is is disarray. She determines that even though Tepos and the City Watch are searching for a murderer, there were at least 4 combatants in the foyer tussle. The blood trail leads up the stairs as it's clear that a body was dragged up the stairs bleeding. The trail leads to the bedroom door on the left that is left ajar; the party slowly swings open the door and see the horrible scene. A half-elf body stripped to his undergarments and hung on the wall from his limbs with iron spikes. HIs limbs have all been lacerated, and the wall is soaked with blood. Nim notices a small circle on the floor that is not soaked with blood… these murders were harvesting blood from their victims! She also investigates the bloody arcane script around the corpse and learns that this is a dark blood magic ritual that binds the soul of the deceased to their blood. This looks like the work of necromancers. Nim also finds a scrap of paper underneath a dresser with a rudimentary map and a note, "… need 2 more …. the ritual …. three days." They finally stop by the blooded kitchen in the back of the house and find that the owner of the house likely tried to defend himself and got at least one of his assailants with a kitchen knife. 

The party heads to the location on the map, and Nydry scouts ahead. She finds three thugs guarding what appears to be a shadowy demon chanting over a bloody mass on a ritual fire. The team sneaks in as close as they dare with three thugs keeping watch and patrolling, but Xarfas manages to jump a thug, and the party surprises the group of enemies with a barrage of arrows and spells. The large bloody being above the fire is awakened by the demon and charges Grandma Nim wielding in his bloody hands a large morningstar, and the demon moves in to attack the invaders. Nim casts Mirror Image to avoid dying at the hands of the large abomination, and it swings wildly missing Nim at every turn. Nydry brings down a thug and peppers the abomination with arrows – with each arrow, a human form bursts from the shape and screams a terrible wail before being drawn back inside. Xarfas kills the thug and avoids the demons attacks, but the demon recedes into the twilight with insidious laughter. He moves in to attack the other thug, almost killing him, but the thug responds with an attack of his own and Xarfas is knocked unconscious. The demon ambushes Nim but hits one of her mirror images before receding back into the twilight. Nydry runs to Xarfas and revives him with his health potion. The demon's voice echoes through the dying woods, "Very well, mortals… You have won this time. But I will be baaaaack…"

The party is victorious and interrogates the thug who informs them, under influence of Truth Serum, that the local librarian, Malakath showed them how to summon the demon to learn Blood Magic. The party goes to the sheriff to report their findings, and the librarian is arrested after his house is found to be a trove of necromatic spells and rituals.

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The Battle of Friendship (s)
Pirates on the High Seas!

Start Corellon's Moon, 2
Duration 1 day
End Corellon's Moon, 3

"We have a very rare delicacy on board… IT'STHECONTENTSOFOURCHAMBERPOTSTHUNDERWAVE!!!!" Grog begins aggressive negotations and immediately takes out three pirates and the cannon trained on the Friendship. After taking more casualties and hearing the thunderous boom from the nearby ship, reinforcements quickly rush from the ships cabin including a rival priest of Kord! He immediately begins to heal the wounded pirates to attempt to swing the battle back in their favor, but repeated shatters and thunder waves undid most of the clerics work. He finally retaliated by casting his own thunderwave at the Friendship to hit Nydry and Nim.  

Nydry jumped on board the pirate ship and attacked the cleric with her Shocking Grasp to prevent his Thunderous Rebuke (on Grog's advice), but the cleric used his Divine Eminence to empower his mace to knock Nydry unconscious, but Nim avenged the brutal assault.

Meanwhile, Grog, his magic blade, and Mizuki are working together to eliminate the captain who puts up a hard fight parrying blow after blow. However, between the two of them, they brought the captain to brink of unconsciousness at which point he chooses to flee. As he runs down the stairs, Nim's Magic Missile flies through his body causing him to go lifeless on the deck of his ship. The one remaining pirate in the crow's nest yields.

Grog ties the Friendship to their newly acquired sailing ship dubbed the Friendship 2 while those crew who had not died in battle stabilized or died from their wounds.  The scared pirate in the crow's nest informed the group that there was a group of mutineers in the cells on the ship. The group goes to investigate and finds a burly Drow named Tarn with a group of other Drow in the cell. He tells Grog that he led a mutiny against Captain Kern after they raided a merchant vessel and began slaughtering the women and children on board, "No need to slaughter innocent people if you can just take their goods and send them on their way."  Nydry and Tarn exchange harsh words concerning the Drow's involvement in her family's murder, and the entire crew get a little uneasy around the vengeful wood elf.  Grog tells the party he would like to rest for the night, and the party sleeps on their new ship taking watches over the meditating prisoners.

The next day, Grog approaches the captured pirates and casts Zone of Truth to learn their true intentions. After some lawyering of words, Grog determines that:

  • Tarn and the rest will not harm or rob the party members unless they feel that they're being put in danger unnecessarily.
  • Do not like the party or the situation but prefer press ganging to death.
  • Revealed that sailing during the day in the equator will be very difficult at which point Grog says they will sail at night instead.
  • The Drow are very afraid of Nydry and want to be promised protection from her. Grog agrees to try to keep Nydry from attacking the party and will give them a head start to escape once they reach Tortuga.

The Adventure Friends have now captured a new ship and have a new crew! 

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It's Cold Here... Let's Leave!
Season 2: To the Harpoon Isles!
Start Moradin's Moon, 22
Duration 5 weeks
End Corellon's Moon, 2

The party was chilling in the Drunken Fish when Jolly Roger showed up and offered them a job. They talked with Malech and got some details.

Davey Jones wants peace in the Harpoon Isles or at least stability to allow trade to continue uninhibited.

Goal: Stabilize the region, whatever the cost.

Reward: 1500 gp

The Harpoon Isles Factions

Order of the Rising Dawn, Fanatics of Erathis and Moradin

Leader: Gimli Hardgar, LN Paladin of Erathis


The Pirate Coven, Local Pirates' Guild

Leader: Urmug Dorzag, CN Sea Captain


Gulm, One of Two Towns on the Spearhead

Leader: Gulm Council

Resources Gained

Keelboat The Friendship
Value 3000gp
Speed 1 MPH
Crew 1
Passengers 6
Cargo 1000 lbs + 100 lbs Secret
AC 15
HP 100
Damage Threshold 10
Cargo 250 rations, water barrel
Extras Ship Cat – Rowl

Story

Malech takes the group to Noran to see the keelboat Davy Jones is offering. It looks to be in good condition although it has clearly seen extensive use. Grandma Nim, Robert Pattinson, and Nydry all find it adorable and want to name it 'The Friendship.' The group agrees and takes the ship. They purchase 250 rations to fill the cargo hold for their journy and then have Malech tow them to Reykjaven.

They set sail from Reykjaven west to the first port of Drell on the southern tip of Storjokull, the sparsely inhabited island covered in ice and snow.  

Day 10: They run into a friendly Merfolk merchant who offers some scrolls and armor for sale.  Nim buys a Scroll of Enlarge Person (25gp) and Robert buys a Scroll of Summon Mount (25gp). The team discusses whether to sell the Lily of Melora. They decide against it, and they part ways with the merchant.

Day 22: A mast appears over the horizon. Grog recognizes the banner of Drow Pirates in Micarmeth! They are incurring in Davy Jones' territory and are therefore probably hostile.  They plan an ambush, and Grog attempts to do some "Maybe Negotiation?" The pirate captain says, "Yes, sailor, all men must die. And today it will be YOU!" Grog Thunderwaves!  

To be continued…

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An Unexpected Visitor
Removing the Curse of Orsik

The team reunites! They meet at Dergenbern's Ber 'n' Gerll and discuss their adventures.  They notice the restaurant is noticeably empty, and Dergenbern informs them that something called the "Arcane Flu" – an affliction that causes wild magical effects when the sick sneeze or cough – has been going around Reykjaven. Serene and Dr. Holly have been working together to keep the infection quarantined as it is not lethal generally but highly contagious. Dr. Holly enters the bar in quite a fuss asking if Dergenbern has any more moss tea available for the sick – he provides the tea, and Dr. Holly notices the group.

She tells them that Serene instructed her to send them to her immediately and provides face masks to help keep them safe from the disease. She takes them to the quarantine zone and find a much nicer Serene than they remember. She tells Dr. Holly to hold down the zone while she attends to this new task and goes with the group. She quickly drops the "kind old lady" facade and takes them to her Tardis hut. 

They enter the hut, and Serene instructs them to prepare for the ritual asking Marlin to look at the book she gave him. They set up the ritual, and Nydry fetches her sister as she has also been infected. Serene informs them that they'll need to take a break after cleansing the first subject. Nydry sends her sister back to the tavern until they finish.

The ritual begins and the group cleanses Orsik without issue! The team then cleanses the Amulet of Dark Summoning without issue as well. As Serene sits down to recuperate, she feels something strange. Her dimension has been hijacked! 

The God of Darkness and Poison, Zehir, strolls into the hut and freezes Serene with dark magic. He offers the group one of their lives in exchange for Orsik's soul and the amulet. He reveals that he could steal the soul, but that stolen souls do not work as well as souls given freely. Grog quietly tells Orsik to cut his own throat to avoid being used as a pawn in Zehir's game if it comes down to it. Orsik agrees, knowing what needs to be done. He also reveals that Athalas is … HIS DAUGHER :O!

The team (obviously) disagrees to his teams, and he fades from the cabin as Imps begin to flood into the cabin. Orisk cuts his own throat and begins to bleed out. Serene breaks her bonds and begins taking back her dimension. The team protects her while she casts, and she stabilizes her dimension. Grog stabilizes Orsik. Serene leaves to fight Zehir face-to-face. The hut collapses and the group finds itself in a crypt filled with the floating bones and a single black diamond.

Mizuki, landing deftly on her feet, sees that Orsik is being pulled into the ground by the same dark tentacles that bound Serene earlier. The team jumps into action to save Orsik, but the tentacles are too strong for the group to fight against, and Grog makes a difficult decision – his magical blade attacks Orsik, and he snaps his neck to prevent his soul from being used for nefarious purposes.

They grab the dark gem, not having time to mourn the loss of their friend as the crypt closes in around them, and the world swirls around them dropping them into a darkned corridor with high hedge mazes on either side. The roots begin to grab at their feet, and Grog and Mizuki are both grappled by the roots. Robert Pattinson comes in to save the day using her deft acrobatics skills distracting the magical plants while the others pull their trapped friends free. There is another black diamond at the end of the corridor – the team runs to it and grabs it. 

They are transported to a formal masquerade dinner party, and Nydry notices another black diamond on the table at the front of the party. She stealthily steals the diamond from the table from under the nose of the Monarch, and the team is then transported to a floating rock, surrounded by a great arcane abyss.

In front of them, a shadowy, four-armed figure turns around. The gaseous, incorporeal form of Athalas stands in front them. Combat begins!

The group comes out victorious, but Marlin is downed by Athalas' unrelenting assault. The darkness summoned by Athalas obscures the party members, but the defeat Athalas despite taking losses. The portal and island begin to collapse, but the team jumps through in time and find themselves in the middle of a  quiet and peaceful Reykjaven. They had stopped Athalas from rising for good and foiled Zehir's plan… this time.

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Warriors of the Ocean Depths
Delving into the Sauhauguin Temple

In a grand battle Zarfus and Grog were rendered unconcious while Misuki found a new power of water whip in order to defeat the water elemental. Misuki completed this water trial and is one step further down the path of the fourfold way of peace.

The next morning after fully resting the party traveled out of the city to go to the ruined temple of melora the naga requested that they wear blindfolds when approaching the temple and the party complied.

Once at the temple they found it circled by many sharks and generally spooky plants. The main doors to the temple were collapsed so the party could not enter that way though there was a small tunnel leading underneath the temple that the party used to attempt to enter.

Inside the cave the party encountered two hags, terrifying immortal magic using beats. Grog was frightened, he does not deal with his emotions well, he began combat. After hacking the hags to pieces the party continued deeper into the caves they found their way into the temple and began exploring it. The temple was littered with illusory doors and illusory rubble which made navigation difficult the party found their way into the enterence hall and then into the fourier which had the doors into the main temple chamber unfortunately the room was trapped. Suddenly the buoyancy of the water was magically removed and the party all fell down to the bottom of the fourier suddenly the room began filling with blood which attracted spectral sharks the party needed to flip two switches (marked with holy symbols of the god of trickery Zehir) in order to turn off the blood and stop the sharks however the room was filled with invisible walls! The party split up and walked down the paths to turn off the switches, The sharks mostly focused on Misuki and Xarfus while Grog pressed on towards the switch ignoring the sharks since he was convinced that they were illusions.

After getting through the trap room the party entered the large central chamber of the temple. Inside they saw a shadowy figure on the throne. Grog charged it, it turned out to be an illusion and the real Shauguin warpriest attacked the party from behind. It was a great and terrible battle Misuki and Xarfus were down and Grog only had one hit point left when he reached forth and stole the stormrod from the back of the Shauguin, grog called upon Kord to smack down the Shauguin and the battle was over.

The party went into the inner sanctuary and found a Shauguin priestess who did not speak aquan (or at least cliamed not to understand) The party was very suspicious of this but they decided fuck it we can get what we came for. The party took three bulbs for waterlillies of melora and four blooms. They returned to the Naga city and gave a bulb to the temple of melora there and told them about the ruined temple.

The party returned to pirates bay and sold a waterlilly to Davy Jones. Xarfus treated with Davy Jones to try and free his master who’s soul was taken. In order to free his master Xarfus needed to rally up 1000 gp worth of betting in the fighting pits of pirates bay.

The party whips the crowd into a frenzy with rumors that Xarfus is the lost prince of the Draconian Empire. Xarfus lost the fight but the party managed to raise enough money to free Xarfus’s masters soul.

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Underdark Team: Invading the Template (Part 2)

The Battle Continues!

The succubus calls out something to her son and then they both shift planes and disappear off of the battlefield

Galion emerges from the fountain of blood as a raging draconthrope and begins attacking our allies.

Galion strikes down Robert and Nydry.

Marlin is commanded by the succubus to kill Galion, in doing so he moves to the temple to commune with the Elder God. From across the battlefield Marlin pierces Galion’s heart and destroys part of the wall behind him with an Elder God enhanced eldritch blast.

A retreat is called and the party begins recuperating. Marlin enters the bloody temple.

Nym loots Cam’s body for goodberries to give to Robert and Nydry as Oskarson takes a jog.

After a long time failing to do anything, the party manages to crack open the stone casing around Athalas’ heart with Nydry’s silver shortsword. Athalas’ heart is on a floating stone pedestal in the middle of a crater. Marlin manages to grab the heart off the pedestal which then disappears.

As the cavern begins to crumble the party lowers a rope to Marlin in an attempt to save him. As Marlin is pulled out of the cave and leaves the temple it collapses into the nothingness. The party quickly finds the main force’s encampment.

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