|Start||Melora's Moon, 22|
|End||Pelor's Moon, 5|
Melora's Moon, 22
The team drinks merrily after their meeting with Lt. Eros and listens to the heroic melodies and songs played by a local bard in the corner. The team approaches the bard to ask for a song, and they begin talking of their adventures to learn that this bard, Anders Milton, is actually a champion in the Tortuga fighting pits. Having conquered the pit, he sought adventure, and, as though hearing his desire for adventure, Urmag the Pirate Lord approached him offering him a quest – find his son. The party agrees to join forces as they are now on the same quest, and Anders reveals a letter that he found during his investigation – a love letter from an unknown person to Kiriag. The team needs to get to Gulm ASAP.
Melora's Moon, 23
The Adventure Friends ensure the safety of their ship with the local dockmaster and gathers their necessary supplies while leaving their ship under the protection of their ship cat. They also approach an old gnome to ask for the quickest way to Gulm – he points them to the main road out of Seaside that will head towards Gulm. The trip will take 12 days through the wilderness.
Melora's Moon, 28
On the fifth day of travel, the team's peaceful trip is interupted as Nydry points to the movement of the hillside and rock faces they are passing. Ander's music stops suddenly as the ground shakes and the hillside rises from the earth to reveal the face of a colossal earth elemental appears – an Aspect of Earth, a servant of Melora. Anders immediately plays a joyful tune as Mizuki attempts to calm the earth elemental clearly grouchy at being woken up. Upon learning this, Anders plays a lullaby, and Mizuki masterfully makes peace with the being who allows them to pass unharassed.
A storm seems to be brewing…
Pelor's Moon, 5
After ten days of travel, the storm seems to be getting substantially worse. Luckily, the team rounded a corner in the jungle and sees the fires of a campsite and the vague image of a canyon. The Adventure Friends make it to Grimoire Gorge to find the local militia led by Sgt. Strong guarding the bridge and preventing any outsiders from entering without either the correct papers or direct CO approval. They offer their campsite and fire for the party to use until morning when the CO can see them. He's currently resting from his encounter with a local coven of necromancers. The team settles in for the night, eating and talking with the militiamen. The storm worsens and the militia and party go into their respective abodes. Grog, however, sees the will of Kord.
Grog removes his amor and stands against the storm shouting at the storm. He inspires another militiaman to follow suit, and now there are two nearly-nude brawny characters shouting at the storm in defiance. As they continue this strange ritual, the jungle line illuminates with an orange glow and a fireball flies from the jungle striking the two people! A figure clad in darkness appears on the jungle line and from the darkness, more figures begin to appear!
The militia calls to arms as well as the party. The necromancers cast a barrage of spells causing members of the militia and Mizuki to flee the field temporarily. Grog calls upon the power of the storm and rains lightning upon the necromancers. Nim calls forth a flaming sphere and attacks the necromancers with it, but the rain douses the effect of the spell. Nydry bolts awake and slaughters the cultists near her and Anders, and Anders provides support for Nydry and the party with his music. As the battle rages on, a horde of shambling undead is revealed in the treeline, and the militia calls a retreat! They need to cross the bridge and get reinforcements before they can deal with this horde.
Grog and a militiamen slay the lead necromancers causing him to fall and drop his magical dagger. As Grog reaches for the artifact, he shutters and feels necromantic energy begin to rot the flesh of the arm holding this dagger. Additionally, as Grog runs to the group, the necromancer he had just slain rose from the dead – his eyes glowing with a deep, blood red and a toothy skeletal grin as the flesh drops from his bones. As he flees the field towards the militia shield-wall, he is frozen in place by a spell, but Nydry dashes in to break the casters concentration.
The militia's druid single-handedly holds off three cultists as she transforms into a large grizzly bear – she yells for the militia and party to flee as she holds off the horde. But Grog will have none of this, and he calls lightning to clear the druid's space, so she can rejoin the militia shield wall. The rest of the party flees over the bridge, but Grog and Sgt. Strong see that the remaining necromancers are summoning a magical weapon – Grog attempts to interupt the ritual with a lightning bold, but two of the casters maintain their concentration and summon a greatsword wreathed in darkness and blood. The weapon moves towards the bridge. Strong and Grog realize with horror what their plan is. Anders casts Fly on Grog as he runs across the bridge, and the militia follow soon after. Grog positions himself by the bridge in preparation of the incoming blade. With a magical whirr, the blade cuts one of the ropes causing the bridge to careen and almost knocking Nim and Anders from the bridge. Grog holds the bridge up as best he can, but as the blade cuts another rope, the bridge falls completely out from under the group and Anders falls precipitously to the ground. The druid also loses her footing, but she transforms into a bird in response. Anders casts levitate on himself thus saving himself from a terrible fate at the bottom of the canyon. Grog, with his great strength from the goddess, Kord, holds the bridge as best he can allowing it to slowly descent and form a rope ladder for those remaining on it.
The team and the militia all make it safely to the mid-canyon check point against all odds. Sgt. Strong storms to the checkpoint tower, anger and frustration painted on her face…