The Aia Chronicles

The Village of Moldrid

A Smalltown Murder Mystery

Start Corellon's Moon, 3
Duration 27 Days
End Kord's Moon, 2

The press-ganged crew of the Friendship 2 set to work after Grog had made sure that they were not planning to mutiny.  Grandma Nim's cooking and magic quickly endeared her to the crew as she makes the bland food Grog summons from Kord taste like their favorite foods. A young Drow sailor named Beltrin approaches Nim and asks if she can teach him how to do Prestidigitation more masterfully to which she offers him a Sudoku puzzle for him to solve. Once he finishes, he shall return for more training.

Corellon's Moon, 6

A pod of killer whales is sighted off the bow of the Friendship 2. The Adventure Friends climb up to the crow's nest with Tarn, the First Mate to get a better view of the rare sight. Tarn informed the party that it is rare to see them this far north this late in the year, so this is quite a treat. Probably a good omen.

Kord's Moon, 2

The Friendships make landing near the small fishing town of Moldrid, Micarmeth and head into town at dawn on the Friendship 1. Grog and Mizuki go back to the Friendship 2 to monitor the Drow crew and make sure there are no shenanigans. 

Nydry uses her Thieves' Cant to locate the local poison dealer and purchases a Truth Serum, Serpent's Venom, and Crawler Mucus poisons for 475gp after threatening the dealer with Xarfas as her enforcer. Nim purchases supplies to copy her spell scroll of Darkness into her spell book.

The party then checks out the local message board and sees, among a number of other bounties, there's a 500gp reward for assistance in solving a series of brutal murders in Moldrid. They report to the Sheriff's office where a stressed halfling named Tepos is berating a deputy about, "…ANOTHER MURDER IN THE CITY! FIND. OUR. KILLER." They talk to Tepos and learn that there have been three murders, one at a tavern and two others in the residential district. The most recent one is in the residential district, and he sends them on their way. 

They reach the house and inform the city watch guarding the scene that they are adventurer's looking to help. The city watchman asks for the PCs names for the records, so they know who has entered the murder scene and when.  Xarfas attempts to pass as a secret crowned prince of Draconia but fails; Nim gives her true name; Nydry provides her alternate identity. The party enters the home, and Nim immediately investigates the scene.

The tables are broken, cuts line the walls, blood is splattered everywhere, and the house is is disarray. She determines that even though Tepos and the City Watch are searching for a murderer, there were at least 4 combatants in the foyer tussle. The blood trail leads up the stairs as it's clear that a body was dragged up the stairs bleeding. The trail leads to the bedroom door on the left that is left ajar; the party slowly swings open the door and see the horrible scene. A half-elf body stripped to his undergarments and hung on the wall from his limbs with iron spikes. HIs limbs have all been lacerated, and the wall is soaked with blood. Nim notices a small circle on the floor that is not soaked with blood… these murders were harvesting blood from their victims! She also investigates the bloody arcane script around the corpse and learns that this is a dark blood magic ritual that binds the soul of the deceased to their blood. This looks like the work of necromancers. Nim also finds a scrap of paper underneath a dresser with a rudimentary map and a note, "… need 2 more …. the ritual …. three days." They finally stop by the blooded kitchen in the back of the house and find that the owner of the house likely tried to defend himself and got at least one of his assailants with a kitchen knife. 

The party heads to the location on the map, and Nydry scouts ahead. She finds three thugs guarding what appears to be a shadowy demon chanting over a bloody mass on a ritual fire. The team sneaks in as close as they dare with three thugs keeping watch and patrolling, but Xarfas manages to jump a thug, and the party surprises the group of enemies with a barrage of arrows and spells. The large bloody being above the fire is awakened by the demon and charges Grandma Nim wielding in his bloody hands a large morningstar, and the demon moves in to attack the invaders. Nim casts Mirror Image to avoid dying at the hands of the large abomination, and it swings wildly missing Nim at every turn. Nydry brings down a thug and peppers the abomination with arrows – with each arrow, a human form bursts from the shape and screams a terrible wail before being drawn back inside. Xarfas kills the thug and avoids the demons attacks, but the demon recedes into the twilight with insidious laughter. He moves in to attack the other thug, almost killing him, but the thug responds with an attack of his own and Xarfas is knocked unconscious. The demon ambushes Nim but hits one of her mirror images before receding back into the twilight. Nydry runs to Xarfas and revives him with his health potion. The demon's voice echoes through the dying woods, "Very well, mortals… You have won this time. But I will be baaaaack…"

The party is victorious and interrogates the thug who informs them, under influence of Truth Serum, that the local librarian, Malakath showed them how to summon the demon to learn Blood Magic. The party goes to the sheriff to report their findings, and the librarian is arrested after his house is found to be a trove of necromatic spells and rituals.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.